Like Elesh Norn, Mother of Machines, this commander doubles your interactions with counters while denying your opponents'
All these changes can effectively shorten a normal game, but theres still room for matches to go a little longer, with each player given 20 minutes to make moves in PvP
The version of Esper that I played this past weekend had a few significant differences from the traditional Esper Control list that dominated Standard last weekend
This is a highly aggressive deck that takes advantage of the madness mechanic to cast efficient, powerful spells at a fraction of their normal cost
We want to spend our first turns ramping and finding a proliferate engine, hopefully Flux Channeler or Inexorable Tide, and we run some tutors specifically to find them (Drift of Phantasms, Long-Term Plans, etc.)
Seek them out early since their turnaround time depends on demand